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Glitches, GIFs and Game Engines
Art League Gallery and Project Room Gallery
October 22 – December 31, 2022.
November 11, 2022
Jonathan Monaghan
Lisa Anne Auerbach
Eddie Lohmeyer
Sarah Edmands Martin
Krista Hoefle, Senior Curator
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Glitches, GIFs and Game Engines extends and explores the innovation conversation through a variety of digital media art forms. More than just a technical application of technology, the artists featured in this exhibition use the aesthetics of digital media as metaphors and messages to convey content that address a wide array of ontological, socio-political, historical, and even humorous topics and issues.
Jonathan Monaghan
Jonathan Monaghan is an award-winning visual artist who works across a range of media, such as prints, sculpture, and animation, to produce otherworldly objects and narratives. Drawing on wide-ranging sources, such as historical artworks and science fiction, his fantastical pieces uncover subconscious anxieties associated with technology and consumerism. Monaghan’s work has been exhibited at the Sundance Film Festival and the Palais de Tokyo in Paris. His work has been featured in several media outlets, including The New York Times, Vogue Italia, and The Washington Post. His work has also been acquired by numerous public and private art collections, including The Crystal Bridges Museum of American Art and the Washington, D.C., Art Bank Collection.
Lisa Anne Auerbach
Lives and works in Los Angeles, CA
Lisa Anne Auerbach is an artist, student and teacher asking questions about agency and voice in a cacophonous world. Her knitted work, publications, and photographs have been exhibited at museums, galleries, bicycle shops and malls in America and beyond. She has had solo exhibitions at Aspen Art Museum, Malmö Konsthall, and University of Michigan Museum of Art, and her work was included in exhibitions at the Hammer Museum, Los Angeles, Parasophia Kyoto International Festival of Culture, Philagrafika2010, and in the 2014 Whitney Biennial. She was a recipient of a City of Los Angeles Individual Artist Grant in 2013, a California Community Foundation Fellowship for Visual Artists in 2007, and a MacDowell Colony Fellowship in 2012 and in 2016. Re cently self-published books include As you so so you reap, All the Time in the World, and Knotty. Her upcoming projects include a solo exhibition at Bennington College’s Usdan Gallery and a book called PIT, to be published by The Grass is Green in the Fields for You, Glasgow, Scotland.
Eddie Lohmeyer
Eddie Lohmeyer is an Assistant Professor of Digital Media at the University of Central Florida. His research explores aesthetic and technical developments within histories of digital media, with an emphasis on video games and their relationship to the avant garde. His book Unstable Aesthetics: Game Engines and the Strangeness of Modding is now available through Bloomsbury Press. Using deconstructive approaches such as glitch, physical modifications to hardware, and assemblage, his installations, sculpture, and video have been exhibited both nationally and internationally, most recently at 1308 Gallery at the University of Wisconsin, Ground Level Platform (Chicago, IL), the Yeltsin Center in Yekaterinburg, Russia and the 2021 Milan Machinima Festival.
Drawing from occult mysticism, Zen Buddhism, and art history, Lohmeyer’s art explores the intersections among human perception, digital technologies, and modes of spiritual abstraction. Through experimental film, video installation, sculpture, and interactive methods, his media interventions aim to reconsider our habitual encounters with digital technologies through uncanny and often transcendent interfaces and screens. The playfully ironic encounters with these strange media forms unveil normal attitudes and perceptions toward digital technologies that have become a mundane co-extension of our bodies, while questioning knowledge frameworks in contemporary networked culture through which we perceive and sense the world.
Sarah Edmands Martin
As a designer, storyteller, and researcher, Sarah Edmands Martin specializes in graphic storytelling and digital fable in contemporary, mediated spaces. Her work investigates the process of mining archival material in order to create counter narratives. Formerly the area coordinator of the Graphic Design program at Indiana University in Bloomington, she now joins the design faculty at the University of Notre Dame (Fall 2022). A 2021–22 Research Fellow at the Institute for Digital Arts + Humanities, a 2020 Design Incubation Fellow, and a 2019–21 Faculty Affiliate with the Center for Rural Engagement, she is the author of two chapters in Ethics in Design and Communication: New Critical Perspectives (Bloomsbury 2020). Her design work has been recognized and published by PRINT, Graphis, the Paris Design Awards, London International Creative, and the Creative Communication Awards.
She has two other degrees in English Literature and Painting from the University of Maryland. She has taught design at Indiana University, University of Notre Dame, and Missouri University of Science & Technology, and continues to balance an active studio practice with both research and pedagogy. Her portfolio of clients include Citibank, AMC’s the Walking Dead, the Snite Museum of Art, Whirlpool, Herman Miller, and Cook Medical—to name a few.
Sarah loves to make and collect .gifs, may at any given moment be caught humming the main theme song from Jurassic Park, and in another life would have been a taxidermist.